Every classic dungeon, three tiers. Raids open in stages at 60.
Queue as Tank, Healer, Damage or Support, from either faction.
DUNGEONS AND RAIDS
How it works
Reach level 60 and follow Path to Conquest.
Press Shift+J. Its steps open Heroic first, then Mythic, and pay Runes of Conquest as you go.
Queue in the Dungeon Finder.
One queue serves both factions. Your first run of the day pays more, and tanks and healers are paid double.
Clear a Mythic 0 wing.
No key needed. A tracker lists each wing's last boss. Finish a wing and you earn a Mythical Cache and a keystone for another dungeon.
Start a keyed run.
Use the keystone at the dungeon entrance with 5 players inside. Beat the timer for a cache and a key one level higher.
Watch for the raids.
Raids are the main endgame at level 60. They open one after another, each on several difficulty tiers.
PRACTICAL FACTS
Practical facts
- DUNGEONS
- Every classic dungeon on Normal, Heroic and Mythic. Mythic+ keys work in classic dungeons only. Blackrock Caverns, a new dungeon in Blackrock Mountain, opened on 18 October.
- HEROIC AND MYTHIC
- Level 60 plus the Path to Conquest steps.
- AFFIXES
- Extra rules that make a key harder. They join as keys climb, and the Dungeon Finder shows this week's set.
- KEYS
- Unused keys lose one level each week. Caches climb through +20.
- RAIDS
- No raid is open yet. Each opening is announced in game a week ahead.
RAIDS
Raids and the unlock order COMING
Raids open one after another, and the order is on the roadmap. See the roadmap
GOOD TO KNOW
Good to know
- Outland and Northrend dungeons are closed, so keys are for classic dungeons.
- Mythic monsters have more health and hit harder than Heroic.
- Run reports for every run are on Conquest Logs (sign-in).